programming

5 reasons why Distributed Systems are hard to program

July 23rd, 2008  |  Published in Architecture, Distributed Systems, programming  | Add to del.icio.us

Here are 5 reasons why I found distributed system are hard to program. This is not some sort of thorough analysis, but merely my observations in dealing with such systems. For completeness, here is the definition of “Distributed System” I used.
A distributed system contains of more than one process that runs as a single system. These processes can be on the same computer or multiple computers that are on a local area network or geographically distributed over a wide area network.

Without any further do here are the reasons in no particular order.

1. Difficulty in identifying and dealing with failures.
When communicating between processes failures can happen at many levels. Dealing with them is not trivial. Of course you rely on frameworks based on technologies like RMI, CORBA, COM, SOAP, AMQP, REST(is an architectural style not a standard) etc to handle these. But the fact remains that you still need to clearly think about these cases and handle these situations properly.

For example if we consider a simple interaction between two processes on different computers, the following failures can happen.

  • Failures that occur within the process that initiates the communication (sending the message or invoking the RPC call).
  • Failures between the time the process hands over the request to the OS and the OS writing it to the network.
  • Network failures between the time it takes to transmit the packets from one computer to the other.
  • Failures between the time the OS on the receiving end receives the packets and then handing it over to the recipient process.
  • Failures that occur when the recipient process tried to process the request/message.

Sometimes the framework you use, is unable to/may not report all these error cases. Sometimes when the error is reported, it may not contain enough information to figure out at which level the error occurred.
Did it reach the remote computer? if so how far up the stack did it go?. If the receiving process got the request or message did the error occur before or after the request/message was processed?
In some cases where idempotency is built into the the receiving application or the framework/protocol (ex a message client that detects duplicate messages, or doing an HTTP GET) a simple retry maybe ok. In some cases Idempotency and retrying maybe expensive or difficult to implement. In such cases careful thought needs to be given on how these different errors are identified and handled.

2. Achieving consistency in data across processes.
One of the hardest problems in programming distributed systems is achieving a consistent view of data across the processes. When one processes updates some data, you need to replicate them across the other processes, so if any other process decides to operate on the same set of data, then it is doing so on the most current copy.
Lets look at two examples.

Assume a global banking application for ABC bank. A customer goes to a branch in New York, US and deposits money to an account. A few moments later his relative in London, UK does a withdraw on that account. Due to latency there is obviously a time lag before the process in London, UK sees the updated amount in the account.

In an online trading system, a user in NY places an item for sale. The transaction is updated on the closest data center which is in Boston. A few moments later another user in LA is searching for the exact same item and is served off a data center in Phoenix. The user in LA may or may not see the item due to the latency involved in replicating the data across

For example 1 strong consistency is required, while for example 2, you could get away with weak consistency, for example by setting an SLA that says data is valid within a 5 min time window.
This is not an easy problem to solve and this area itself is a subject on its own. Wener Vogels wrote a nice peice on this called Eventually Consistent which is worth reading.
Of course there are specialized frameworks/libraries that can handle this for you. But still there is no escape for you and you pretty much need to have an understanding of the pros and cons of various approaches, failure modes etc.

3. Heterogeneous nature of the components involved in the system.
A distributed system may contain components written in a variety of languages deployed across machines with different architectures and operating systems. Needless to say that this poses certain challenges (especially integration, interoperability issues) when implementing the system. A whole range of standards/technologies were presented to solve these issues, including but not limited to CORBA, SOAP, AMQP, REST (is an architectural style not a standard) and RPC based frameworks like ICE, Thrift, Etch etc. Anyone who has worked with these technologies knows that neither of these are trivial to use nor provide a complete solution in every situation.

If anybody has read the recent posts by Steve Vinoski and the discussions around it would realize the issues/challenges surrounding RPC. The following paper discuss the impedance mismatch problems when working with IDL based systems. The issues with type systems and data formats are not limited to RPC only. When using a message oriented approach like SOAP (doc lit style) or AMQP you will end up tunneling data thats not supported by the protocol as a string or a sequence of bytes. When using REST you would need to represent your resource in a format the requesting application understands/supports, which maybe quite different from the native format.

Again not an easy issue to deal with no matter what technology or framework is used. As an architect/developer you need to understand these issues and deal with them accordingly.

4. Testing a distributed system is quite difficult.
This is arguably one of the hardest aspects of developing a distributed system. Verification of the behavior and impact of your code in the system is not easy.
There are many aspects that needs to be tested, and doing so before every checkin is not a fun task at all. Running some of these tests before every checkin is not practical. But its a good idea to run them nightly and some tests during the weekend. Here are some of the areas that needs to be tested (I plan to write another blog entry elaborating on the testing aspects).

  • Functionality testing (can be covered with well written unit testing)
  • Integration testing - you need to test the distributed system as a whole with all the components involved
  • Interoperability testing - this is crucial when heterogeneous components (different languages, OS) are involved, and is quite different from integration testing
  • TCK compliance - If your system is based on standards/specifications, then you need to ensure that you haven’t broken anything w.r.t compliance
  • Performance testing - to ensure that your changes haven’t accidentally caused a degradation in performance
  • Stress testing - to ensure that your checkin hasn’t accidentally caused any stability issues - ex increased chance of deadlocks when the load increases
  • Soak testing - to ensure that your checkin hasn’t caused any longevity issues - ex a memory leak thats manifested after a couple hours, days

Most often than not developers cut corners in their testing as running these tests are tedious and time consuming. Also these tests need to be run regularly to catch issues in a timely manner and the best way to tackle this issue is to automate as much testing as possible. There many options with continuous build systems like cruisecontrol or using a plain old cron job.
Functionality testing, TCK compliance, certain types of integration and interoperability tests can be run periodically.
In most organizations test machines are just lying around doing nothing during the night (unless around the clock testing is done with development centers in different time zones.). Instead of wasting computing cycles, you could automate test suites to run during the night. More time consuming integration and interoperability tests, performance, stress and soak testing can be done nightly, while more longer duration soak testing can be scheduled to run during the weekends.

While testing is a tough issue for any type of system, distributed systems have a lot more failure points which adds to the complexity.
Getting these tests right to cover these failure points and executing them needs a lot of careful thought and planning.

5. The technologies involved in distributed systems are not easy to understand .
Distributed system are not easy to understand. Neither are the myriad of technologies used in developing these systems.
Most folks find it difficult to grasp the concepts behind these technologies. If you look into the discussions and misconceptions surrounding REST you can understand what I am trying to get at. CORBA was not an easy spec to understand, so is WS-* or AMQP. While it is true that you don’t need to understand everything to develop using them, you still need at least a reasonable understanding to figure how to tackle some of the above mentioned issues. Frameworks based on these technologies are touted as the cure for these problems. Sure they could help, but it still does not shift the burden away from you.
To compound the issue all sorts of vendors keep touting their technology/framework as the next silver bullet. No matter what vendor you use, at the end of the day you are still responsible for getting it right. And it is not an easy task. You need to face the reality that distributed systems are hard and that you cannot hide every complexity behind some framework.

Restructuring Code

June 9th, 2008  |  Published in Architecture, programming  | Add to del.icio.us

Most programmers need to deal with restructuring the code they work on due to a variety of reasons. While most of the time it is driven by demand, sometimes it is also done for personal reasons. Here are some of the reasons I have had or seen within the teams that I have worked over the years.

  1. The current code would have reached a stage where it is impossible to do any more modifications without breaking something else
  2. The requirements have changed so much that the current architecture/design cannot handle it without a redesign
  3. The current application doesn’t/will not scale, perform well enough as it wasn’t designed to handle the current load/anticipated growth
  4. The folks who worked on the code are no longer there and nobody knows what the code really does (or what it was supposed to do)
  5. You don’t really like the current way it is implemented and think that there is a better way to do it using framework X or library Y

While sometimes restructuring could be done easily, but 90% of the time it is not a trivial task. When the frustration gets to you, you may have even entertained the idea of rewriting an application/module/section from scratch. Is this really a good idea? Sometimes this maybe the only option, but most of the time this may end up being a bad idea due to a variety of reasons.

  • One of the biggest mistakes is to throw away the old code without any due consideration simply based on the assumption that the old code is bad and we are going to write much better code.

    Throwing away the old code (especially if it was in production) means, you are throwing away months (or years) of tested, battle hardned code that may have had fixes for bugs that you aren’t even aware of. If you don’t take this into account, the new code you write may end up showing the same bugs that are already fixed in the old code. This will waste a lot of time ,effort, knowledge gained over the years

  • This method or class is ugly, lets throw it away and write again.

    That odd looking method or that badly written class may have some fix for a race condition or an optimization that one of your customers is depending upon. Discarding that code as crap without really understanding whats going on may end up with dire consequences for your team.

  • Not paying enough attention to the existing unit tests/ test frameworks when building the new system.

    These tests were added for a reason, possibly in response to a bug or some sort of intermittent failure that was reported on a production system. These failures/errors may have been reported way before you joined the company. Sometimes none of the current team members are aware of all the issues. So discarding the test code means you are throwing away years of hard work and knowledge

  • The current code is way behind all the cool technology we have today. The new framework X can do things a lot more elegantly, so lets re write.

    This is by far the worst mistake. If something is not broken then why try to fix it?. The code is ugly, or technology used is not cool are not good reasons. Simply bcos the style or structure of the code is not according to your personal preference is not a reason at all for unwanted restructuring .

I have been guilty of doing most the of the above mentioned points and through hard lessons I have realized that,

  • The best approach for restructuring starts with taking stock of the existing code base and tests written against that code. This will help you understand the strengths and weaknesses in the existing code, so you could ensure that you preserve the strong points while avoiding the mistakes.
  • It is best to reuse as much code as possible, bcos no matter how ugly the code is, it has been tested/reviewed etc.
  • Incremental changes are better than one massive code change. Incremental changes allows you to gauge the impact on the system more easily through feedback from tests etc. It is not fun to see 80 test failures after you make a change and can lead to frustration/preasure that will in turn result in more bad decesions . A couple of test failures is easy to deal with and provides a more managable approach.
  • After each iteration it is important to ensure that the existing tests pass. Analyze why the tests are failing, and make modifications/add new tests if nessacery if the existing tests are not sufficient enough to cover the changes you made. Failure to do so can result in a lot of pain down the road.
  • Avoid the temptation to rewrite everything. Personal preferences and ego shouldn’t get in the way. If something works then don’t change it.
  • Remember that humans make mistakes and restructing will always not garuntee that it will be atleast as good as the previous attempt. I have seen and have been part of several failed restructuring attempts

Having said all of that, sometimes you have no option but to rewrite from scratch. But IMHO that should be your last resort.